I'm trying to change the relative position of the avatar using a scaler product. In the scaler you can change the size of the Female03MasterRoot, but I would like to change the position/offset of it in stead. I've tried to find a list of things one can do in debug, without any luck. Last resort is to ask here if anyone knows how to change the XYZ position of a mesh in debug.
@NoFaith, As far as I am aware the avatar root position is always zeroed out, so if say you move the root away from [0,0,0] in your source file and import the skeleton, it will always end up at [0,0,0]. The only way that I know of to offset the position of the avatar is by using an animation and having it act on BONEID="1", the pelvis.
I'm trying to change the relative position of the avatar using a scaler product. In the scaler you can change the size of the Female03MasterRoot, but I would like to change the position/offset of it in stead. I've tried to find a list of things one can do in debug, without any luck. Last resort is to ask here if anyone knows how to change the XYZ position of a mesh in debug.
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Drosselmeyer posted 12 days ago Admin
@NoFaith, As far as I am aware the avatar root position is always zeroed out, so if say you move the root away from [0,0,0] in your source file and import the skeleton, it will always end up at [0,0,0]. The only way that I know of to offset the position of the avatar is by using an animation and having it act on BONEID="1", the pelvis.
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