I create rooms in Classic, and I often finish them in Studio, but the problem is, some of the features, including basic things like opacity, don't have any effect, they don't work, they don't change anything. As for opacity, I can change it in Classic and then re-import the project into Studio.
Shine works at random. Sometimes it works, sometimes it won't, no matter what. The same with emission, even though that works more consistently than shine.
And what's the point of transparency priority if it has absolutely no effect? Some ground shadows that use composite blending persistently go underneath some other textures with composite blending enabled, and there's no way to change their priority, even though everything works fine in Classic, just as I designed it to be.
If I find such issues in a few features in Studio, I can't even imagine how many possible other bugs there are, I don't use many other features.
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Drosselmeyerposted
30 days ago
Admin
HI ChicByTrinity, Thanks for bringing these issues up. First, I am very sorry you are having such trouble. I would like to understand what is going on here, perhaps starting with the issue of opacity maps not working in Studio. Can you provide a few things? Your source file (3ds Max or Blender), the FBX (or Cal3d files) you export, and the textures you use. I can set up a Google drive for you to drop them into. Please email me at studio@imvu.com and we can get this going. I would love to get to the bottom of these issues.
I create rooms in Classic, and I often finish them in Studio, but the problem is, some of the features, including basic things like opacity, don't have any effect, they don't work, they don't change anything. As for opacity, I can change it in Classic and then re-import the project into Studio.
Shine works at random. Sometimes it works, sometimes it won't, no matter what. The same with emission, even though that works more consistently than shine.
And what's the point of transparency priority if it has absolutely no effect? Some ground shadows that use composite blending persistently go underneath some other textures with composite blending enabled, and there's no way to change their priority, even though everything works fine in Classic, just as I designed it to be.
If I find such issues in a few features in Studio, I can't even imagine how many possible other bugs there are, I don't use many other features.
0 Votes
1 Comments
Drosselmeyer posted 30 days ago Admin
HI ChicByTrinity, Thanks for bringing these issues up. First, I am very sorry you are having such trouble. I would like to understand what is going on here, perhaps starting with the issue of opacity maps not working in Studio. Can you provide a few things? Your source file (3ds Max or Blender), the FBX (or Cal3d files) you export, and the textures you use. I can set up a Google drive for you to drop them into. Please email me at studio@imvu.com and we can get this going. I would love to get to the bottom of these issues.
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