[Archived - DiamondBones] How do I change the Shine's color?
Posted 7 months ago by Community
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Posted by “DiamondBones” on July 28, 2022.
[Archived]0 Votes
9 Comments
Community posted 7 months ago Admin
Posted by “LestatDeLioncourt” on July 30, 2022.
[Archived]Is it the "Clothing Lights" that have issue with some users and in rooms? I the programming team was addressing this some time ago.
I have heard many complaints from users who set up an "Ambient Mood Room" and have the over all effect diminished by another user wearing such lighting.
IDK
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Community posted 7 months ago Admin
Posted by “jazzKat” on July 30, 2022.
[Archived]@DiamondBones it really depends on what you're trying to do... you could paint highlights on your textures but in IMVU+ rooms those will look odd because they won't reflect the room a product might be in.
Conversely, if you use the new Shininess maps you'll have highlights that appears based on the rooms lighting but in doing so they may appear where you don't want them to under certain circumstances (like taking screenshots for WOC edits). In this case you might be able to control them a little by using furniture lights.
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Community posted 7 months ago Admin
Posted by “DiamondBones” on July 30, 2022.
[Archived]@jazzKat
Room lighting! dayum! ok ok! Wow, thank you!
There's no way they can predict how I'd need directional lighting unless they make some of those precise designs. So now I'm dealt with the task of not just trying on many rooms in studio to test where the directional lighting is going to land when I change the ambient room color, but I also have to keep restarting my search constantly because it doesn't stay on the page
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Community posted 7 months ago Admin
Posted by “jazzKat” on July 28, 2022.
[Archived]@DiamondBones have a read of this https://www.katsbits.com/codex/shininess/ but for here, shininess colour comes from a rooms lighting not the map assigned to the material.
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Community posted 7 months ago Admin
Posted by “LestatDeLioncourt” on July 28, 2022.
[Archived]I have played with Emissions and Shininess together. The results are hard to adjust. Are you adjusting the Slider for Fresnel Infraction? Set it very low and slowing move upward in intensity.
For other one, try setting a slight Shininess and Turn on the Iridescence. Crank it up a bit and slide those both back and forth until you get a look you like. We are not really allowed to make exact number selections as this seems to reduce the pride inspired when you find it on your own :D
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Community posted 7 months ago Admin
Posted by “DiamondBones” on July 28, 2022.
[Archived]@LestatDeLioncourt Yes. Trying with a darker grey instead of a bright white for the shine texture, but even when I increase the saturation intensity of my Diffuse base texture, the shine is still devoid of saturated color.
https://www.pinterest.ca/pin/227361481175184635/
Yeah, I'm trying still with darker greys that are very close to black, it's still shining in a non-saturated-color manner.
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Community posted 7 months ago Admin
Posted by “DiamondBones” on July 28, 2022.
[Archived]@MightySe7en Ok so this is just like the Dodge-Midtone tool in Gimp where the more intense we make it on the scale of black to white, the more bright white it shines, as it doesn't include color saturation. I'm doing more tests, trying with a darker grey, but the shine is still very non-saturated, so I'm thinking that's just the nature of this tool?
I also like the combine texture feature and how we can overlap previous transparent background pictures with current without having to go into our image editing programs. That would make a great multi use for those who've been storing their particle .png files from imvu.
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Community posted 7 months ago Admin
Posted by “LestatDeLioncourt” on July 28, 2022.
[Archived]@DiamondBones As said set your diffuse map color and use a shade of gray for the shininess. This lowers the Kbs of your product. Now, Play with the Slider for Fresnel Infraction. This lets more of your color from the diffuse map show. The color brightness of the light in the room may also have effect on your shine. Play with it!
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Community posted 7 months ago Admin
Posted by “MightySe7en” on July 28, 2022.
[Archived]The Shininess map gets converted to a black and white texture. White being Very shiny, and Black being not shiny as all. Any color needs to be put in the Diffuse map
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