[Archived - DiamondBones] How do I make my particles slower, when 0.001 Meter / Second isn't slow enough?
Posted 7 months ago by Community
Post a topicPeople who like this
Delete Comment
This post will be deleted permanently. Are you sure?
Edit Comment
Edit Topic
Delete Comment
This post will be deleted permanently. Are you sure?
Code Snippet
Html
Html
Css
JavaScript
Sass
Xml
Ruby
PHP
Java
C#
C++
ObjectiveC
Perl
Python
VB
SQL
Generic Language
Posted by “DiamondBones” on August 15, 2022.
[Archived]I'm trying to add steam particles with a nice and relaxing motion to my castle throne's hot cocoa moat. Before I re-examine the tutorials again, I thought maybe I could get a quickie here?
0 Votes
11 Comments
Community posted 7 months ago Admin
Posted by “Drosselmeyer” on August 31, 2022.
[Archived]Yeah. I see. Since you are only using a few particles (which is great), I would suggest having 2 or 3 particle systems with Sphere Origins with Start and End Radius of 0 or something very small and placing them separate from each other so they don't overlap when viewed from the optimal viewing angle. This would work in this case, but in general you want to use as few particle systems emitting as few particles as possible to achieve the effect you want for performance.
0 Votes
Community posted 7 months ago Admin
Posted by “DiamondBones” on August 31, 2022.
[Archived]@Drosselmeyer eeee XD Thank you ^_^
Kind of like clipping I guess.
3 bunched together:
Max count 4, rate 2. So I don't have many. I'm ok with turning my view around in the wrong angle and they overlap, but I do have the ideal angle, as this is a performance avatar animation dance so it does have a front and back, and I'd at least like for less overlapping in the front view.
So I'd have to submit more duplicate particles, at lower counts/rates to keep them apart?
0 Votes
Community posted 7 months ago Admin
Posted by “Drosselmeyer” on August 30, 2022.
[Archived]@DiamondBones Nice! I love the splashing :D
Keeping the particles from overlapping by distance is not possible as the spawn locations are randomized within the emitter shape and it is going to be dependent on the angle at which you are viewing the particle system. Displacement randomizes there position over time. Is the problem that the hearts "clip" each other?
0 Votes
Community posted 7 months ago Admin
Posted by “DiamondBones” on August 29, 2022.
[Archived]@Drosselmeyer Ok I got my smoke the way I like it! woohoo!
0 Votes
Community posted 7 months ago Admin
Posted by “DiamondBones” on August 20, 2022.
[Archived]@TauntaunTonic
WOW! That was not hard! lol I'm surprised! <3 Once get use to it, it's nice to manipulate ^_^ mhhh rainbow dance fog XD lol how many more months until the emissions & shininess will function for particles? then we can have particle sparkles that can actually twinkle ^_^
0 Votes
Community posted 7 months ago Admin
Posted by “DiamondBones” on August 20, 2022.
[Archived]@TauntaunTonic Ok, I'm not at evolutions quite yet, had an idea. Originally, once I had 1 particle right, I was doing to duplicate it and place one behind the throne, and another on the other side, for a total of 3 particles. But I'm interested in this hollow shape with just 1 particle to properly surround my item. Issue I'm having is that my item is a rectangular horse shoe x.x I'm trying either way just for fun, but I wish I could adjust the shape somehow because this is a really nice feature!
0 Votes
Community posted 7 months ago Admin
Posted by “DiamondBones” on August 20, 2022.
[Archived](Just by adjusting gravity and already the speed is Xoxoxo (other units changed as well)
So now I'm going to try this Evolution stuff! And study the video again for it XD This is great help! Thanks! ^_^
0 Votes
Community posted 7 months ago Admin
Posted by “DiamondBones” on August 20, 2022.
[Archived]oops, forgot the tag @LestatDeLioncourt
0 Votes
Community posted 7 months ago Admin
Posted by “DiamondBones” on August 20, 2022.
[Archived]How do I make the unit less than 1?
0 Votes
Community posted 7 months ago Admin
Posted by “TauntaunTonic” on August 18, 2022.
[Archived]Hi @DiamondBones ! The key is to keep in mind that gravity affects the particle system as well. I notice that your gravity is set to "1" on the Y axis, or UP (which is the default). For effects like smoke or bubbles, I've found that setting your emission speed to zero, and then using the gravity value to adjust the speed.
For fading out particles, you'll need to use the Evolution section, and have the color selection be 100% transparent as the last keyframe.
Check out this learning session we did a while back...
https://www.youtube.com/watch?v=h_jaDIF8ApU&t=1282s
Hope this helps! In a future online Learning Session, @RigsK and I are also planning to do another particle system tutorial. Stay tuned!
0 Votes
Community posted 7 months ago Admin
Posted by “LestatDeLioncourt” on August 16, 2022.
[Archived]What about if you reduce the Rate to half or one forth?
0 Votes